The pain Reading the Exporting for Android documentation for Godot is grim. It instructs developers to manually execute series of esoteric runes in order to hopefully achieve an end result and environment that is the same as everyone else. It expects you, the user, to “Ensure that the required packages are installed as well.”, at specific versions. It does not tell you how to go about getting those versions of the required programs, whilst encouraging you to use sdkmanager, a constantly mutating script which downloads random files and binaries from the internet, compiling nothing from source, and leaving two developers in very different states.